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Paul Metcalfe

Hi, I'm a professional Lead Animator with experience directing and executing character animation for AAA games, location-based VR entertainment, and advanced AI-driven training simulations. Proven expertise in managing animation pipelines, leading and mentoring creative teams, and specializing in motion capture to create exceptionally believable human and character motion.
paulmetcalferesume.pdf
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Experience

  • Motion Capture: Mocap Specialization, Full Body & Facial Capture, Optical & Inertial Systems (OptiTrack, Xsens), Data Cleaning & Integration
  • Animation Leadership: Animation Direction, Project Management, Team Leadership & Mentorship, Pipeline Development, Asset Production
  • Technical Skills: Unreal Engine, Unity, Maya, Convai, MotionBuilder
  • Immersive Tech (VR/AR): R&D, Full Body Tracking, User Experience (UX) Design, HMD Hardware (HTC Vive, Oculus, Valve Index)

Portfolio

Here's a short video showing a small selection of my work. I'm active on LinkedIn posting more recent work.

 I'm responsible for all motion capture and animation work seen in the video, except the small clip showing Convai.

CONTACT Me

LinkedIn: https://www.linkedin.com/in/paul-metcalfe-3ab3691/
Email: [email protected]
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