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Paul Metcalfe

I'm a professional motion capture animator with 20+ years of industry experience living in Utah (USA). I'm happiest working on creative projects with small efficient teams creating believable human performances and interactions. I have my own in-house motion capture studio with optical and Xsens motion capture systems. My demo reel and resume are available below.

Experience

  • 20+ years working with VR/Game teams at creative studios such as EA Games, The Void, Disney & Sony.​
  • 8 years working at premium immersive VR location based entertainment companies such as Limitless Flight and The Void
  • Skilled mocap (body/face) capture, acting, cleanup, retargeting and hand-key animation
  • Character rigging tech skills using Maya HumanIK and Advanced Skeleton
  • Experienced with Unreal 5, Unity, Maya, SteamVR Tracking, Optitrack & Xsens Motion Capture Systems, MetaHuman, Unity Mecanim, Character Creator, Perforce

Demo Reel

I'm responsible for all motion capture and animation work seen in this reel. My resume is linked below.

paulmetcalferesumev03.pdf
File Size: 121 kb
File Type: pdf
Download File

CONTACT Me

Feel free to reach me at [email protected]
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