I'm a professional motion capture animator with 20+ years of industry experience living in Utah (USA). I'm happiest working on creative projects with small efficient teams creating believable human performances and interactions. I have my own in-house motion capture studio with optical and Xsens motion capture systems. My demo reel and resume are available below.
Experience
20+ years working with VR/Game teams at creative studios such as EA Games, The Void, Disney & Sony.
8 years working at premium immersive VR location based entertainment companies such as Limitless Flight and The Void
Skilled mocap (body/face) capture, acting, cleanup, retargeting and hand-key animation
Character rigging tech skills using Maya HumanIK and Advanced Skeleton
Experienced with Unreal 5, Unity, Maya, SteamVR Tracking, Optitrack & Xsens Motion Capture Systems, MetaHuman, Unity Mecanim, Character Creator, Perforce
Demo Reel
I'm responsible for all motion capture and animation work seen in this reel. My resume is linked below.