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Includes my most recent animation focused work:
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Brief: Review the Atlas robot anatomy and create believable performances using motion capture data.
Work Involved: Created skeleton and control rig, model purchased from 3d marketplace, retargeted my mocap data of gymnast, animation clean up, layout and rendered in Unreal Engine. Tools: Opitrack and Xsens mocap systems, Maya, Unreal Engine, Da Vinci Resolve. |
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Responsible for animation and technical work:
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Mocap animation lead creating a hyper-reality experience. Mixed mocap data of actors to achieve physical <> digital marketing transitions.
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Animation team lead creating a hyper-reality experience. Mixed mocap data of actors to achieve physical <> digital marketing transitions.
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