Paul Metcalfe - 20 Years of Game Industry Experience
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Experience
GhostBusters:Dimension - Madame Tussauds, NYC (The Void)
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Animation Director
Ghostbusters: Dimension, developed by THE VOID in collaboration with Ivan Reitman, Paul Feig and Sony Pictures, audiences experience what it's like to be a Ghostbuster, tracking and trapping a supernatural foe through a New York apartment complex in an environment that combines physical props and sets, real-time interactive effects and VR. My tasks included rigging of human's and creatures, hand-keyed animation, mocap animation, facial rigging and animation, Unity state tree creation. |
The Secret Life of Pets: Unleashed (EA Mobile)Animation Director
From EA and Illumination Entertainment a match 3 game with tons of personality and the characters from The Secret Life of Pets movie. Stunning character visuals never seen before on a mobile device. In-game scenes created using a pre-rendered pipeline to achieve movie quality visuals. Worked closely with Illumination Entertainment leading the character animation dept. |
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The Sims 3 (EA Maxis) PC, Console & 3DSAnimation Director
The worlds most loved strategic life simulation game jam packed with humorous AI characters with 1,000's of personality and situational animations. Gained a wealth of knowledge creating AI personalities, emotions and relationships. Lead multiple teams creating amusing social interactions and crazy object interactions to help players tell their own unique Sim story. Click here to learn more |
Dante's Inferno (EA Visceral Studios) PS3/XboxAnimation Director
An action-adventure game where the player controls Dante, the games protagonist, and engages in fast-paced combat, platforming and environmental puzzles. Gained a deep understanding of the science behind great game combat experiences, directed a team of 10+ animators creating compelling gameplay cinematic experiences. Click here to learn more |
The SImpsons Game (EA) PS3/XboxAnimation Director
An action/platformer game based on the animated TV series. A true Simpsons experience with game levels offering parodies of the game industry. New character rig techniques allowed us to keep the true likeness of the shows characters in a 3D game universe. Creative animation solutions delivered a true Simpsons experience never before in a game. Click here to learn more |
Gauntlet/Dr Muto (Midway Games)Animation Lead
Yep...I've been in the game industry a good few years and even created a game for the Nintendo 64. Worked on a crazy puzzle/platformer called Dr Muto and the action/adventure multiplayer game Gauntlet. My personal claim to fame was working with Ed Logg at the original Atari building, the creator of Asteroids, Gauntlet and Centipede, some of my favorite childhood games. |
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