Paul Metcalfe
Draper, Utah +1.209.629.4538
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The Void
Animation Director/Producer
Star Wars: Secrets of the Empire (VR Experience) - Producer
Wow! Excited about this project, can't say too much right now!
Wow! Excited about this project, can't say too much right now!
Ghostbusters Dimension (VR Experience) - Animation Director
Directed, rigged and animated characters for this stunning, fully immersive VR experience where guests step into the role of a Ghostbuster in this epic VR adventure presently available at Madame Tussauds in NY!
Directed, rigged and animated characters for this stunning, fully immersive VR experience where guests step into the role of a Ghostbuster in this epic VR adventure presently available at Madame Tussauds in NY!
Electronic Arts (2003-2016)
Animation Director
Secret Life of Pets (Mobile Game) - Animation Director/Creative Lead
Directing animation team while working closely with Illumination Entertainment
Directing animation team while working closely with Illumination Entertainment
The Sims 3 (PC, 3DS) - Animation Director
Leading a team of 7+ animators creating compelling human-like Sim animated perfromances for the worlds best selling life simulation game. Closely involved in all areas of development from planning, design, animation reviews and feature completion. Full understanding of all the simulated systems required to bring the Sims unique style of doll house play to life. Personal responsibilities include completing believable animated performances and state tree creation.
Leading a team of 7+ animators creating compelling human-like Sim animated perfromances for the worlds best selling life simulation game. Closely involved in all areas of development from planning, design, animation reviews and feature completion. Full understanding of all the simulated systems required to bring the Sims unique style of doll house play to life. Personal responsibilities include completing believable animated performances and state tree creation.
Dante's Inferno (PS3/360) - Animation Director
Guided an animation team from concept through to shipping a highly regarded, visceral combat game experience. In charge of gameplay visual animation style working closely with the senior combat designer while directing 8+ studio animators as well as 3 outsourced animators.
Guided an animation team from concept through to shipping a highly regarded, visceral combat game experience. In charge of gameplay visual animation style working closely with the senior combat designer while directing 8+ studio animators as well as 3 outsourced animators.
The Simpsons (PS3/360) - Animation Director
Pushed the 2D visual style of The Simpsons successfully into a 3D game world. Spearheaded the technical visual direction for 'Camera Relative Deformation' to allow 3D characters to remain 'on-model' to their 2D style sheets. Worked closely with Gracie Films/Film Roman leadership team to ensure The Simpsons Game remained true to their animated sitcom. Lead a team of 6+ animators to complete all gameplay animations.
Pushed the 2D visual style of The Simpsons successfully into a 3D game world. Spearheaded the technical visual direction for 'Camera Relative Deformation' to allow 3D characters to remain 'on-model' to their 2D style sheets. Worked closely with Gracie Films/Film Roman leadership team to ensure The Simpsons Game remained true to their animated sitcom. Lead a team of 6+ animators to complete all gameplay animations.
The Sims 1 & 2 (PS2/Xbox) - Animation Lead
Joined EA to help create their first in-studio Sims console team. Helped guide the animation pipeline while completing human social and object interaction animation sequences such as Climbing Wall, Table Tennis and Romantic Socials.
Joined EA to help create their first in-studio Sims console team. Helped guide the animation pipeline while completing human social and object interaction animation sequences such as Climbing Wall, Table Tennis and Romantic Socials.
Midway Games (1997-2003)
Animation Lead
Joined a small 6 person team working on Gauntlet Legends for the N64 fulfilling the following roles; concept artist, 3d modeler, texture artist and animator. Became Lead Animator for Dr Muto and was fortunate enough to work along side Ed Logg a designer behind one of my favorite games of all time, Asteroids.
Personal Projects
I'm constantly excited how the FUN of gaming can influence and educate, leveraging my development skills I've embarked on my own personal projects.
Nutty Brain - Classroom Game Development
Offering teachers a way to bring game development into their classroom and excite our next generation of game developers.
Offering teachers a way to bring game development into their classroom and excite our next generation of game developers.
Idea Lab Education - Common Core Standards Mobile Apps
Creating new educational IP by merging the engagement of the mobile platform with the Common Cores educational standards preparing pre-K students and parents for Kindergarden.
Creating new educational IP by merging the engagement of the mobile platform with the Common Cores educational standards preparing pre-K students and parents for Kindergarden.